Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration3
Other1
Draw engines4
Cantrips & burst draw7
Recursion3
Value engines11
Counterspells1
Spot removal7
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands5
Utility lands12
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+20ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base90Threats89Speed67
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Artifacts Matter31 cards
31 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Storm14 cards
14 storm synergies. Chain spells for exponential value.