6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence470 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 group)+1ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration4
Treasure generators1
Commander Synergy (1 group)+1ⓘ
Tutors6
Draw engines9
Cantrips & burst draw2
Recursion4
+3
+1
Value engines3
Artifact/enchantment removal2
Spot removal11
+5
Board wipes2
Protection6
Mana Acceleration (14 sources)+2ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands12
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
Basic lands3
+2
+2
+2
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces1
Synergy pieces9
Combat threats1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6+Game Changers 3→ Bracket 3
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Enchantress17 cards
17 enchantment synergy cards. The deck rewards casting enchantments.
,,,,
Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.