Commander
No commander provided4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(273 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp2
Other acceleration1
Draw engines2
Cantrips & burst draw5
Recursion2
Spot removal10
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token package, 2 token doublers, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Win conditions4
Combat threats10
Sacrifice outlets5
Token generators11
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats93Mana base64Interaction63
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.