Eric (Kruphix)

Commander
UG
2.1±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence99 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
+7
Mana rocks2
XXX+1
3+1
Mana dorks5
1G+2
1G+1
1G+1
3G+1
2GU+1
Land ramp3
G+5
1+1
2G+2
Other acceleration1
3G+2
Tutors3
1+1
1G+2
2G+2
Draw engines5
1UU+1
2GU+5
2UU+5
2GG+4
2GU+1
Cantrips & burst draw14
1G+2
1U+2
1G+1
1G+1
1U+1
1U+1
2U+2
2G+2
2U+2
UUU+2
1UU+2
1GG+1
+2 more
Recursion1
2UU+1
Value engines4
GU+1
1GG+1
3U+1
3U+1
Other1
2G+1
Counterspells4
1U+6
UU+1
1UU+2
2UU+3
Spot removal12
U+1
XUU+4
1U+1
1U+1
2G+1
2UU+7
3U+1
3U+1
2GGG+2
4UU+1
5U+1
5UU+1
Stax & hate2
1UU+1
3UU+5
Two-Color Mana Base (no fixing needed)+26
Two-Color Powerhouse Lands (1)+6
Mana Acceleration (12 sources)+2
Utility lands2
1GG+1
+2
Taplands1
+3
Basic lands2
+17
+18
Combat Damage Synergy: 1 evasion enabler+3
Synergy pieces3
2U+1
4GG+1
5UU+1
Win conditions2
4GG+4
4UU+1
Combat threats9
G+2
U+1
1G+1
3U+1
3U+1
3GG+2
3GU+1
4G+1
4GG+2
Token generators1
UUU+2
Other2
G+1
1G+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.1 → Bracket 1
Mana base75Consistency50Interaction40

1.1 above Bracket 0 ceiling (1)

0.9 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
Voltron (Commander)8 cards

This deck is built around equipping or enchanting the commander for commander damage.

,,,,
+1/+1 Counters9 cards

9 counter synergies. Grow your creatures over time for massive threats.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.