Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(206 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks5
Mana dorks3
Land ramp3
Other acceleration3
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
+4
Draw engines6
Cantrips & burst draw5
Recursion8
+5
+3
Value engines9
Other1
Spot removal8
+4
Board wipes2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+6
+7
Combat Damage Synergy: 1 haste enabler, 7 evasion enablers+23ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Win conditions2
Combat threats5
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Mana base84Consistency76Speed75
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Vehicles22 cards
22 vehicles. Crew your way to victory with artifact creatures.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.