Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(510 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks3
Land ramp3
Other acceleration2
Tutors6
Draw engines6
Cantrips & burst draw3
Recursion10
Value engines4
Counterspells1
Spot removal5
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands5
Dual & shock lands11
Premium utility lands4
Utility lands9
Taplands1
4 Combo(s) Detected (Consistency: 92%)+38ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 4 evasion enablers+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats6
Drain effects1
Reanimation4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base95Threats92Consistency88
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.