Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(507 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks6
Land ramp3
Other acceleration2
Treasure generators1
Other1
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines9
Cantrips & burst draw2
Recursion3
Spot removal6
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands8
Utility lands4
2 Combo Families (2 lines, Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces5
Synergy pieces20
Win conditions2
Combat threats4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base99Threats94Consistency88
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tribal (Commander)18 cards
This deck is built around creature type synergies.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.