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HomeExplore decksCommanders
BR

Balrok

viaMoxfieldMoxfield·12 views·16 days ago

Power level

5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence386 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana4
Mana rocks3
Land ramp1
Treasure generators1
Commander Synergy+1ⓘ
Tutors3
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Recursion7
Value engines3
Counterspells1
Artifact/enchantment removal1
Spot removal11
Board wipes4
Stax & hate3
Edict effects2
Protection3
Two-Color Powerhouse Lands+17ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands6
Basic lands2
Combat Damage Synergy+2ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces5
Win conditions6
Combat threats3
Drain effects8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Aristocrats (Commander)Core (13 cards)

This deck generates value from sacrificing and recurring creatures.

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Stompy / Big ManaCore (14 cards)

14 high-impact creatures. Ramp into massive threats that dominate the board.

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BurnCore (12 cards)

12 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.