3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence228 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 group)+1ⓘ
Fast mana1
Mana rocks3
Other acceleration5
Commander Draw Engine (Killian, Decisive Mentor provides card draw)+10ⓘ
Commander Synergy (1 group)+1ⓘ
Draw engines4
Cantrips & burst draw3
Scry & Surveil5
Recursion8
+5
Value engines4
Synergy support1
Artifact/enchantment removal1
Spot removal6
Board wipes2
Stax & hate2
Protection10
Soft interaction1
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+2
+2
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy+7ⓘ
Commander Synergy (1 group)+1ⓘ
Synergy pieces5
Combat threats7
Drain effects2
Token generators4
Enablers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron24 cards
24 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.