Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(375 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw7
Wheels1
Recursion2
Value engines2
Counterspells5
Spot removal14
Graveyard hate1
Stax & hate4
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Premium utility lands3
Utility lands4
Taplands5
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Combo pieces2
Synergy pieces2
Combat threats3
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction90Mana base75Threats63
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Faerie Tribal12 cards
12 faerie creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.