Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(325 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines9
Cantrips & burst draw5
Recursion1
Value engines2
Other2
Control Strategy Bonus (11.8 interaction cards)+19ⓘ
Counterspells3
Spot removal7
Board wipes3
Stax & hate4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands4
Utility lands19
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats6
Sacrifice outlets1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Interaction91Threats83Mana base81
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Defenders/Walls27 cards
27 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.