Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(394 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks8
Treasure generators3
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines9
Cantrips & burst draw2
Value engines4
Counterspells5
Spot removal5
Board wipes3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands10
Taplands7
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces3
Combat threats3
Drain effects1
Token generators5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base92Interaction87Threats72
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.