Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(253 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Mana dorks4
Land ramp2
Other acceleration2
Cantrips & burst draw14
Value engines4
Counterspells6
Spot removal5
Graveyard hate1
Board wipes2
Other1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (14 sources)+4ⓘ
Basic lands1
Island+40
Synergy pieces3
Win conditions2
Token generators7
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base70Consistency69Interaction66
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Clones18 cards
18 clone effects. Copy the best threats on the battlefield.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.