Fynn Infectish (€30 Budget cEDH)

3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
Medium confidence(223 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana1
Mana rocks1
Land ramp1
Other acceleration1
Mono-Color Mana Base (no fixing needed)+35
Basic lands1
Combat Damage Synergy: token package, 3 haste enablers, 5 evasion enablers, 1 damage multiplier+25
Win conditions1
Sacrifice outlets1
Token generators2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
Mana base70Threats64Speed53

0.5 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Deathtouch22 cards

22 deathtouch synergies. Small creatures that kill anything they touch.

Go-Wide / Weenies22 cards

22 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.