Commander
No commander provided6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks1
Other acceleration4
Treasure generators1
Tutors8
Draw engines14
Cantrips & burst draw17
Counterspells6
Spot removal17
Artifact/enchantment removal1
Graveyard hate1
Board wipes6
Stax & hate12
Protection2
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands3
Basic lands1
Island+20
Combat Damage Synergy: token package, 2 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Win conditions2
Combat threats3
Drain effects2
Token generators10
Clone effects1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction98Consistency95Threats89
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Proliferate28 cards
28 proliferate effects. Multiply all your counters at once.
Superfriends24 cards
24 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.