Proliferate Deck

Commander
No commander provided
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Combat Damage Synergy: token package, 2 token doublers, 2 evasion enablers, aristocrats engine+25
Tempo Control (lockout lethality)+20
1 extra turn effect+5
Clone effects1
Extra turns1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Interaction98Consistency95Threats89

Right at the Bracket 4 threshold

2.0 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Proliferate28 cards

28 proliferate effects. Multiply all your counters at once.

Superfriends24 cards

24 planeswalker synergies. Build a team of planeswalkers for overwhelming value.

Token Strategy20 cards

20 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.