Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(138 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana1
Land ramp1
Other acceleration1
Treasure generators1
Tutors2
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal10
Graveyard hate2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+21ⓘ
Fetchlands1
Premium utility lands1
Utility lands2
Taplands4
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Synergy pieces2
Combat threats1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.5 (Bracket 1)+Game Changers→ Bracket 3
Mana base75Interaction64Threats35
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.