Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence227 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks4
Land ramp7
Other acceleration1
Tutors5
Draw engines5
Cantrips & burst draw3
Scry & Surveil5
Recursion5
Value engines10
Counterspells3
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Protection8
Mana Acceleration+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands4
Basic lands3
Tempo Control+6.4ⓘ
Combat Damage Synergy+4ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters18 cards
18 counter synergies. Grow creatures over time for massive threats.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Counter Control10 cards
10 counterspells. Control the stack and protect key win conditions.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.