Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks3
Mana dorks1
Other acceleration2
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw9
Recursion2
Counterspells5
Spot removal7
Protection1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands6
3 Combo(s) Detected (Consistency: 83%)+32ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces5
Combat threats1
Drain effects7
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency87Mana base73Threats73
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.