Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(422 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks4
Other acceleration1
Treasure generators1
Tutors4
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines1
Spot removal9
Board wipes2
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
2 Combo(s) Detected (Consistency: 88%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions1
Combat threats5
Sacrifice outlets3
Token generators4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base79Consistency55
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal28 cards
28 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.