Commander
5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T11best
T12typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Land ramp4
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw4
Control Strategy Bonus (15 interaction cards)+30ⓘ
Counterspells3
Spot removal9
Board wipes4
Stax & hate3
Protection2
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands13
Other1
Combat Damage Synergy: 3 haste enablers, 1 evasion enabler+9ⓘ
Synergy pieces1
Win conditions5
Combat threats7
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Consistency92Interaction85Mana base84
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Chaos16 cards
16 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.