Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(458 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks9
Treasure generators1
Draw engines2
Cantrips & burst draw9
Wheels3
Recursion1
Value engines1
Control Strategy Bonus (29.4 interaction cards)+30ⓘ
Counterspells5
Spot removal15
Graveyard hate2
Board wipes5
Stax & hate5
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+5
+2
+4
Tempo Control (lockout lethality)+20ⓘ
1 Combo Family (1 lines, Consistency: 36%)+17ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats2
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Interaction94Mana base93Threats66
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Discard14 cards
14 discard synergies. Empty opponents' hands while gaining value.
,,,,
Group Hug5 cards
5 group hug effects. Help everyone while secretly advancing your plan.
,,,,