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HomeExplore decksCommanders
UBR

Everyone Draw Some Cards

viaMoxfieldMoxfield·41 views·13 days ago

Power level

6.9±0.9
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Low confidence497 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks6
Treasure generators1
Commander Draw Engine+15ⓘ
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw18
Wheels9
Recursion1
Other1
Control Strategy+30ⓘ
Counterspells7
Spot removal2
Board wipes1
Stax & hate2
Edict effects1
Protection2
Dual & shock lands10
Premium utility lands3
Utility lands11
Taplands1
Basic lands3
Other1
Commander Synergy+32ⓘ
Tempo Control+14.2ⓘ
Synergy pieces1
Drain effects4
Token generators2
Group slug1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 (Bracket 3)+Game Changers 4→ Bracket 4
Markers
Learn more →
✓
Game Changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Group HugCore (25 cards)

25 group hug effects. Help everyone while quietly advancing a win plan.

,,,,
DiscardCore (12 cards)

12 discard synergies. Empty opponents' hands while gaining value.

,,,,
WheelsSupporting (7 cards)

7 wheel effects. Refill the hand while disrupting opponents.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History8 snapshots

Grade

Power5.6→6.9+1.3
BracketB3→B4(+1)

Vectors

Velocity
65→66
+1
Consistency
91→93
+2
Interaction
68→84
+16
Efficiency
86→87
+1
Lethality
82→83
+1

Grade

Power5.7→5.6-0.1
BracketB3→B3

Vectors

Velocity
57→65
+8
Consistency
91→91
—
Interaction
85→68
-17
Efficiency
86→86
—
Lethality
82→82
—

Card Changes

Added (2)

Removed (2)

Grade

Power5.7→5.7—
BracketB3→B3

Vectors

Velocity
57→57
—
Consistency
91→91
—
Interaction
84→85
+1
Efficiency
86→86
—
Lethality
82→82
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.6→5.7+0.1
BracketB3→B3

Vectors

Velocity
56→57
+1
Consistency
91→91
—
Interaction
82→84
+2
Efficiency
86→86
—
Lethality
80→82
+2

Card Changes

Added (3)

Removed (3)

Grade

Power5.8→5.6-0.2
BracketB3→B3

Vectors

Velocity
52→56
+4
Consistency
92→91
-1
Interaction
85→82
-3
Efficiency
85→86
+1
Lethality
83→80
-3

Card Changes

Added (9)

Removed (9)

Grade

Power5.6→5.8+0.2
BracketB3→B3

Vectors

Velocity
52→52
—
Consistency
91→92
+1
Interaction
83→85
+2
Efficiency
85→85
—
Lethality
81→83
+2

Card Changes

Added (2)

Removed (2)

Grade

Power5.4→5.6+0.2
BracketB3→B3

Vectors

Velocity
52→52
—
Consistency
88→91
+3
Interaction
88→83
-5
Efficiency
85→85
—
Lethality
63→81
+18

Card Changes

Added (6)

Removed (6)

Grade

Power6.5→5.4-1.1
BracketB3→B3

Vectors

Velocity
50→52
+2
Consistency
93→88
-5
Interaction
88→88
—
Efficiency
84→85
+1
Lethality
81→63
-18

Card Changes

Added (19)

Removed (16)