Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(180 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp1
Commander Draw Engine (Shadrix Silverquill provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw3
Value engines1
Spot removal13
Board wipes3
Stax & hate4
Edict effects1
Two-Color Mana Base (no fixing needed)+14ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands2
Tempo Control (lockout lethality)+6.6ⓘ
Combat Damage Synergy: token package+3ⓘ
Synergy pieces2
Win conditions2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction84Mana base75Consistency36
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.