Commander
2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(127 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks3
Land ramp1
Low Land Count (27/34)+-18ⓘ
Tutors1
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+61ⓘ
Low Land Count (27/34)+-18ⓘ
Basic lands1
Plains+27
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Synergy pieces2
Combat threats3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction55Threats33
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain27 cards
27 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Angel Tribal12 cards
12 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.