Anzrag, the Quake-Mole

5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(368 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mana Acceleration (21 sources)+11
Two-Color Powerhouse Lands (2)+5
Two-Color Mana Base (no fixing needed)+1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 96%)+24
Combat threats1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Speed91Mana base75Consistency73

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies23 cards

23 low-cost creatures. Swarm the board and pump for lethal attacks.

Burn17 cards

17 damage dealers. Burn opponents down with direct damage.

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos1 total