Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(368 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks1
Mana dorks11
Land ramp3
Other acceleration2
Treasure generators4
Tutors5
Draw engines4
Cantrips & burst draw6
Value engines2
Spot removal2
Graveyard hate1
Stax & hate1
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands9
Combat Damage Synergy: token swarm strategy, 5 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combo pieces2
Win conditions2
Combat threats1
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed91Mana base75Consistency73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.