Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp5
Tutors2
Draw engines7
Cantrips & burst draw1
Value engines7
Counterspells3
Spot removal4
Board wipes1
Protection2
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands2
4 Combo(s) Detected (Consistency: 64%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+25ⓘ
Synergy pieces9
Combat threats2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats94Consistency75Mana base75
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.