Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(254 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks5
Land ramp3
Other acceleration1
Commander Draw Engine (Samut, Vizier of Naktamun provides card draw)+13ⓘ
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal6
Board wipes2
Protection1
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands7
Combat Damage Synergy: token package, 2 extra combats, 4 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces14
Win conditions2
Combat threats3
Sacrifice outlets3
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats88Mana base82Speed46
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.