Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(336 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Land ramp1
Other acceleration4
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw3
Value engines4
Other1
Spot removal5
Artifact/enchantment removal1
Board wipes1
Two-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands12
Taplands3
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces17
Win conditions2
Combat threats10
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Threats90Mana base89Speed77
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
Voltron40 cards
40 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.