Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(224 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp9
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw5
Recursion3
Value engines9
Other1
Spot removal11
Graveyard hate1
Board wipes3
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands8
Dual & shock lands1
Premium utility lands2
Utility lands8
Taplands8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 extra combats, 3 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 51%)+18ⓘ
Combo pieces1
Synergy pieces12
Win conditions2
Combat threats1
Sacrifice outlets3
Drain effects1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base90Threats83Interaction70
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.