Commander
1.1±1
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(10 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana dorks1
Low Land Count (1/36)+-88ⓘ
No cards contributed significantly to this vector.
Two-Color Mana Base (no fixing needed)+161ⓘ
Low Land Count (1/36)+-88ⓘ
Taplands1
Commander Synergy (2 groups)+11ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.1 → Bracket 1
Mana base75Threats15Speed6
0.1 above Bracket 0 ceiling (1)
1.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.