The Mycotyrant

3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(259 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+22
Mana Acceleration (12 sources)+2
Dual & shock lands1
Basic lands2
Combat Damage Synergy: 3 token doublers, 1 haste enabler, aristocrats engine+22
1 Combo(s) Detected (Consistency: 28%)+16
Synergy pieces1
Win conditions1
Drain effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
Threats95Mana base75Speed41

0.9 above Bracket 1 ceiling (3)

0.6 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Token Strategy21 cards

21 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats20 cards

20 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total