Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(259 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp1
Other acceleration3
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal6
Graveyard hate1
Protection2
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands4
Taplands9
Combat Damage Synergy: 3 token doublers, 1 haste enabler, aristocrats engine+22ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Sacrifice outlets5
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats95Mana base75Speed41
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.