Isshin, Two Heavens as One

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
See all Isshin, Two Heavens as One data
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence419 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks6
Land ramp2
Other acceleration2
Treasure generators4
Other2
Draw engines11
Cantrips & burst draw4
Recursion3
Value engines2
Artifact/enchantment removal1
Spot removal11
Board wipes4
Stax & hate2
Protection2
Mana Acceleration+1
Fetchlands5
Premium utility lands2
Utility lands3
Taplands1
Basic lands3
Other1
Combat Damage Synergy+25
Commander Synergy+5
Combo pieces1
Synergy pieces14
Win conditions1
Sacrifice outlets1
Drain effects1
Reanimation2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9+Game Changers 1 Bracket 3

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Aggro (Commander)1 cards

This deck is built for aggressive, combat-focused gameplay.

Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.