Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana dorks3
Land ramp5
Other acceleration9
Low Land Count (25/28)+-8ⓘ
Tutors3
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines5
Counterspells2
Spot removal3
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (17 sources)+7ⓘ
Low Land Count (25/28)+-8ⓘ
Fetchlands5
Dual & shock lands3
Premium utility lands2
Utility lands12
Taplands2
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces1
Win conditions1
Combat threats3
Token generators3
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base86Speed82Interaction80
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Enchantress17 cards
17 enchantment synergy cards. Deck rewards you for casting enchantments.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.