Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence267 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana dorks3
Land ramp5
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw3
Scry & Surveil2
Value engines5
Synergy support5
Counterspells3
Spot removal7
Board wipes1
Protection6
Fetchlands1
Premium utility lands1
Utility lands7
Taplands6
Basic lands3
Combat Damage Synergy+25ⓘ
Synergy pieces10
Win conditions1
Combat threats10
Sacrifice outlets1
Drain effects1
Token generators5
Alternate win strategies1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tribal (Commander)15 cards
This deck is built around creature type synergies.
,,,,
Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.