Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks1
Other acceleration3
Treasure generators1
Low Land Count (27/29)+-5ⓘ
Tutors1
Draw engines3
Cantrips & burst draw10
Recursion4
Control Strategy Bonus (14.4 interaction cards)+30ⓘ
Counterspells7
Spot removal9
Board wipes1
Stax & hate2
Protection4
Mono-Color Mana Base (no fixing needed)+33ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count (27/29)+-5ⓘ
Dual & shock lands1
Utility lands6
Basic lands1
Island+20
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction89Speed74Consistency73
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.