Braids, Conjurer Adept

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+33
Mana Acceleration (14 sources)+4
Mono-Color Powerhouse Lands (1)+2
Low Land Count (27/29)+-5
Dual & shock lands1
Basic lands1
Tempo Control (lockout lethality)+8.4
1 extra turn effect+5
Combo pieces1
Synergy pieces1
Combat threats1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Interaction89Speed74Consistency73

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes9 total

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Artifacts Matter10 cards

10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Counter Control9 cards

9 counterspells. Control the stack and protect your win conditions.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.