Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion1
Value engines5
Counterspells4
Spot removal7
Board wipes4
Protection2
Mono-Color Powerhouse Lands (2)+5ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands18
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+14.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions11
Combat threats1
Drain effects2
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats87Interaction81Consistency80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.