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6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence388 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Mana dorks6
Land ramp8
Other acceleration2
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines4
Artifact/enchantment removal1
Spot removal6
Stax & hate2
Protection5
Mana Acceleration+13ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands6
Basic lands3
8 Combo(s) Detected (Consistency: 92%)+57ⓘ
Combat Damage Synergy: 1 extra combat, 3 haste enablers+12ⓘ
Combo pieces10
Synergy pieces3
Sacrifice outlets1
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
1.1 above Bracket 2 ceiling (5)
0.9 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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