Toph, the First Metalbender

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Commander
See all Toph, the First Metalbender data
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence388 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana rocks4
Mana dorks6
Land ramp8
Other acceleration2
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines4
Artifact/enchantment removal1
Spot removal6
Stax & hate2
Protection5
Mana Acceleration+13
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands12
Taplands6
Basic lands3
8 Combo(s) Detected (Consistency: 92%)+57
Combat Damage Synergy: 1 extra combat, 3 haste enablers+12
Combo pieces10
Synergy pieces3
Sacrifice outlets1
Drain effects2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3

1.1 above Bracket 2 ceiling (5)

0.9 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos8 total

  • 2-card combos · 3
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  • 3-card combos · 5
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