Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks4
Other acceleration1
Treasure generators3
Draw engines2
Cantrips & burst draw14
Recursion3
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces5
Win conditions1
Drain effects4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency81Speed80Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.