Commander
8.0±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence621 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana5
Mana dorks1
Land ramp14
Other acceleration2
Treasure generators1
Commander Draw Engine (Aesi, Tyrant of Gyre Strait provides card draw)+10ⓘ
Commander Synergy (2 groups)+7ⓘ
Tutors6
Draw engines5
Cantrips & burst draw5
Recursion10
+2
Value engines2
Control Strategy Bonus (25.7 interaction cards)+30ⓘ
Counterspells9
Spot removal9
+5
+4
Artifact/enchantment removal1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands3
+9
+6
+4
Utility lands8
+3
+3
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+8
+10
2 Combo Families (2 lines, Consistency: 96%)+29ⓘ
Combo pieces4
+4
Synergy pieces1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Speed94Consistency94Mana base94
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 8
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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