Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks3
Land ramp1
Other acceleration7
Tutors2
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion1
Value engines4
Counterspells4
Spot removal9
Board wipes1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Synergy pieces7
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed83Interaction83Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.