Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence385 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks10
Land ramp1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+13ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw6
Recursion2
Value engines3
Other1
Counterspells4
Spot removal12
Board wipes1
Stax & hate2
Protection6
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands9
+6
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands2
+4
+6
Tempo Control (lockout lethality)+17.5ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, 1 damage multiplier+10ⓘ
Synergy pieces3
Win conditions2
Combat threats8
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction89Mana base87Consistency78
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.