Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp1
Other acceleration2
Commander Draw Engine (Kasla, the Broken Halo provides card draw)+18ⓘ
Draw engines9
Cantrips & burst draw4
Value engines3
Counterspells1
Spot removal11
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Protection3
Fetchlands2
+5
+5
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+8
+8
+8
Combat Damage Synergy: token package, 4 evasion enablers+22ⓘ
Synergy pieces19
Combat threats5
Drain effects1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats89Consistency84Mana base68
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.