Divine Convocation

Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Fast mana3
1+10
3+1
1URW+3
Mana rocks5
2+6
2+4
3+4
2W+1
4+2
Land ramp1
3W+3
Other acceleration2
4W+1
4WU+1
Commander Draw Engine (Kasla, the Broken Halo provides card draw)+18
Draw engines9
1+8
UR+5
1UU+5
2U+5
2W+5
3U+5
1URW+5
3URW+5
4UR+5
Cantrips & burst draw4
1W+3
1R+2
3U+2
4UU+1
Value engines3
2R+1
2W/U+1
4U+9
Counterspells1
4UU+2
Spot removal11
W+7
1WW+2
2R/W+2
1WW+2
2W+2
2R+1
2W/U+1
2RR+2
3W+2
3U+2
5R+2
Artifact/enchantment removal1
1RW+5
Graveyard hate1
3W+6
Board wipes3
4WW+6
4WW+5
4WWW+6
Protection3
1W+2
6WW+2
6WW+1
Fetchlands2
+5
+5
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+8
+8
+8
Combat Damage Synergy: token package, 4 evasion enablers+22
Synergy pieces19
XW+4
1R+5
1R+4
X1W+4
UR+3
1UU+4
2U+4
X1RW+4
URW+4
2WW+4
2WW+4
3W+4
+7 more
Combat threats5
1U+2
4WU+1
5WW+2
6WW+1
7W+1
Drain effects1
1W+2
Other2
1U+5
2W+5

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
Threats89Consistency84Mana base68

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Tokens (Commander)18 cards

This deck generates and leverages a wide board of creature tokens.

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Human Tribal9 cards

9 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.