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HomeExplore decksCommanders
WUR

Sokka and Suki

viapasted list·Updated 46 days ago·9 views·

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Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence252 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration4
Treasure generators1
Tutors3
Draw engines8
Cantrips & burst draw2
Value engines4
Counterspells1
Spot removal3
Stax & hate1
Protection2
Utility lands1
Taplands10
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 7 damage multipliers+25ⓘ
Synergy pieces16
Combat threats9
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter17 cards

17 legendary synergies. Your legends grow stronger together.

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Voltron16 cards

16 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Token Strategy15 cards

15 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.