Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Power level
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence302 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration2
Commander Draw Engine+18ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Value engines6
Counterspells9
Spot removal4
Stax & hate1
Protection7
Mana Acceleration+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands1
Basic lands3
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Tempo Control+6.6ⓘ
Win conditions1
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 → Bracket 3
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
,,,,
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.