Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(374 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Other acceleration3
Other2
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines4
Other2
Counterspells1
Spot removal5
Stax & hate1
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands5
Utility lands3
Other1
1 Combo Family (1 lines, Consistency: 92%)+24ⓘ
Commander Synergy (2 groups)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+19ⓘ
Combo pieces4
Synergy pieces4
Win conditions3
Combat threats15
Sacrifice outlets1
Token generators2
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Mana base98Threats93Speed69
1.5 above Bracket 1 ceiling (3)
0.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.