Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(466 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks4
Other acceleration6
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw10
Recursion2
Value engines3
Counterspells3
Spot removal5
Artifact/enchantment removal1
Board wipes1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands5
Taplands2
4 Combo(s) Detected (Consistency: 68%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+25ⓘ
Combo pieces7
Synergy pieces2
Combat threats3
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Speed89Threats89Consistency85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm19 cards
19 storm synergies. Chain spells for exponential value.
Spellslinger17 cards
17 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.