Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence798 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana12
Mana dorks6
Land ramp2
Other acceleration6
Commander Draw Engine+10ⓘ
Tutors12
Draw engines4
Recursion2
Value engines8
Other1
Control Strategy+30ⓘ
Counterspells9
Spot removal7
Protection2
Mana Acceleration+15ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands1
Utility lands11
Taplands1
Basic lands2
5 Combo Families+42ⓘ
Combo Commander+15ⓘ
Combat Damage Synergy+6ⓘ
Commander Synergy+5ⓘ
Combo pieces14
Synergy pieces1
Win conditions1
Clone effects1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Storm6 cards
6 storm synergies. Chain spells for exponential value.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.