Everytime We Touch.

5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(375 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13
Tempo Control (lockout lethality)+6
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Consistency94Mana base82Interaction68

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

Cascade9 cards

9 cascade/discover effects. Cast spells for free off the top.

Chaos9 cards

9 chaos effects. Embrace randomness with coin flips and dice rolls.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.