Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(375 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp6
Other acceleration3
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw14
Wheels1
Recursion1
Counterspells1
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Tempo Control (lockout lethality)+6ⓘ
Synergy pieces2
Win conditions4
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency94Mana base82Interaction68
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Cascade9 cards
9 cascade/discover effects. Cast spells for free off the top.
Chaos9 cards
9 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.