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HomeExplore decksCommanders
WUB

Zombies!

viaMoxfieldMoxfield·58 views·9 days ago

Power level

5.1±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence352 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Commander Draw Engine+10ⓘ
Draw engines6
Cantrips & burst draw8
Wheels2
Scry & Surveil1
Recursion4
Value engines4
Counterspells3
Spot removal9
Board wipes2
Protection2
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands7
Taplands3
Basic lands3
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Commander Synergy+2ⓘ
Combo pieces3
Synergy pieces4
Win conditions5
Combat threats1
Sacrifice outlets1
Drain effects5
Token generators9
Alternate win strategies3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

Tribal (Commander)Core (13 cards)

This deck is built around creature type synergies.

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Zombie TribalCore (27 cards)

27 zombie creatures detected. Tribal synergies can create powerful board states.

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Token StrategyCore (12 cards)

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

  • 3-card combo · 1
  • ++

History1 snapshot

Grade

Power5.1→5.1—
BracketB3→B3

Vectors

Velocity
45→44
-1
Consistency
78→82
+4
Interaction
46→46
—
Efficiency
82→82
—
Lethality
93→96
+3

Card Changes

Added (4)

Removed (4)