Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence501 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Mana rocks1
Mana dorks7
Land ramp2
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines7
Counterspells6
Spot removal9
Stax & hate3
Protection5
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands16
+9
+9
+9
+9
+9
+6
+6
+6
+6
+6
+5
+5
Premium utility lands6
+6
+5
+5
+5
+4
+2
Utility lands2
+2
+2
Taplands2
Basic lands4
+1
+1
+1
+1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces5
Win conditions1
Combat threats10
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base98Consistency87Interaction83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.